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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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<div class="title">Scene Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_scene.html">Scene</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ab1f0941af20130da21fc1bde4a8f8b58">AddBackground</a>(Graphic *g)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_scene.html#ab3bdb63948e2399c2d0236414686b702">AddForeground</a>(Graphic *g)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a2ef1e98afaf344348e0d58b1a26a3729">AddGraphic</a>(Graphic *g)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_scene.html#a725b75b685299003792ef673a7456f6f">AddLight</a>(Light *l)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ab5aa4589de54dba7f78ae3b65622a897">AddSprite</a>(Graphic *g)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_scene.html#a63af5e81fff178281120f38ce7e5db4d">ambient</a></td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ae07a7c30fa3db8add389570ffd76703a">Ambient</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_scene.html#ae96871d6ec657938486ec9a07531c323">Background</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a16be1b0cc0e3604e9fab71928b45e930">background</a></td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_scene.html#a1d0657d65ec570815527feaff8550ea9">Collect</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a695ea2570d85d14da05137d807af340e">DelBackground</a>(Graphic *g)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_scene.html#a8aff5d5b00e0fd2cc6b88198a27ca757">DelForeground</a>(Graphic *g)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a34357a38e17276d4eba0dcc241a74438">DelGraphic</a>(Graphic *g)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_scene.html#ad21e02f913321d3678641ad1571436c6">DelLight</a>(Light *l)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a3e6a2f0ddb268ab02f37326dc9156f6a">DelSprite</a>(Graphic *g)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_scene.html#a4f42b24277a2d46dc1de96fbade49350">Foreground</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a927fab95e1a6408d73e37c4ae8b45491">foreground</a></td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_scene.html#af4aa26d85995ded580c550b2d89dfb5e">graphics</a></td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a0f7d9a374ca3c72604979d35f055e98d">Graphics</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_scene.html#ae0e73b0cb00d77f9bfd8e3b90ba736a8">IsLightObscured</a>(const Point &amp;obj_pos, const Point &amp;light_pos, double obj_radius, Point *imp_point=0) const </td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a3ad8b17aed8bc3d675e0452e7a626152">Lights</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_scene.html#ac0f8f51fcfd9c53aab327417ea202e9c">lights</a></td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ad10176d75a9cc0da56626f682d083507">Scene</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_scene.html#a81cabf5c9c33bee53154ad383491123d">SetAmbient</a>(Color a)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a85b7cb242ddabfb90582f91050892dbc">Sprites</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_scene.html#a05ae86c7c42dc0a62b9148d4d0acf771">sprites</a></td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a3ebf4f7e0fe96ceea20d51f6e0a13d7f">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_scene.html#a3b8cec2e32546713915f8c6303c951f1">~Scene</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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